The first part of this analytical series focused on Rovio Entertainment and how it successfully evolved and matured its multi-million dollar Angry Birds franchise. Why and how are casual games pivoting towards mid-core features? How are top tier Devs like Playrix driving this change in the casual gaming space? Here I have a close chat with Playrix, developer of top grossing games like Homescapes, Gardenscapes and Fishdom, to answer those questions. You can view part one, lessons from Angry Birds 2, here. You can see more Game UX Deconstructs here. ![]() This article was originally published on LinkedIn. This article was authored by Digit Games' Om Tandon.
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